Decay

In this phase, units and tiles in spaces with negative effects take damage.

If the space is affected by Firestorm, the Firestorm deals 3 shots of 2 damage each to the tile and any ground and air units in that space in an indiscriminate damage step. If the space has at least 1 Gas, the Gas deals 3 shots of 1 damage to any ground unit in that space in a separate indiscriminate damage step.

Afterwards, all spaces that have Gas lose 1 Gas. Spaces that had 2 Gas cause surrounding spaces to gain up to 1 Gas. The Humidity of spaces that still have Gas drops by 1.