Each unit, building and terrain figure has a set number of hitpoints. When a figure reaches 0 hitpoints, it dies. Hitpoints are not to be confused with number of figures - each individual figure of a unit of building has their own hit points. So a fully u[graded city has 5 figures with 3 hitpoints each.

## Mechanics[edit | edit source]

Most often, damage is dealt through combat, be it gunfire or explosives. When a figure survives combat, it immediately regenerates all its hitpoints. The same holds for surviving weather effects or gas. Hitpoints can be temporarily decreased by gas or bonedrought, and by combat. When a unit or building loses all figures, it is gone from the map.

## Hitpoints per unit[edit | edit source]

- Each militia figure has 1 hitpoint
- Each rifleman figure has 2 hitpoints
- Each sapper figure has 1 hitpoint
- Each gunner figure 2 hitpoints
- Each settler figure has 1 hitpoint
- Each tank figure has 3 hitpoints
- Each zeppelin figure has 2 hitpoints

## Hitpoints per building[edit | edit source]

- Each City building has 3 hitpoints
- Each Town building has 2 hitpoints
- Each Farms building has 2 hitpoints
- Each Barracks building has 3 hitpoints
- Each Industry building has 3 hitpoints
- Each Airfield building has 3 hitpoints

## Environment[edit | edit source]

- Each tree on a forest tile has 1 hitpoints

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