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  • edit Frequently Asked Questions
    edited by Zanath diff
  • edit Main Page
    edited by Zanath diff
  • new page Frequently Asked Questions
    created by Zanath
    New page: This page contains many frequently asked questions, and the most common answers.Q: Is the game free?A: Yes! There will also never be any costs like...
  • edit Introduction
    edited by Zanath diff
  • new page Introduction
    created by Zanath
    New page: Epicinium is a simultaneous turn-based strategy game, in which players wage war while trying to preserve the environment. This page is meant as an...
  • new page Power
    created by Zanath
    New page: Power is the main mechanic in Epicinium that allows the creating of units and the expanding or upgrading of buildings. The current power of a...
  • edit Damage
    edited by Zanath diff
  • edit Tiles
    edited by Zanath diff
  • edit Night
    edited by Zanath diff
  • new page Bombard
    created by Zanath
    New page: REDIRECT Sapper#Bombard
  • new page Winter
    created by Zanath
    New page: Winter is the fourth and last season every year, and the most different season compared to the other three. In winter, tiles turn into snow tiles...
  • edit Niceness
    edited by Zanath diff
  • edit Snow
    edited by Zanath diff
  • new page Spring
    created by Zanath
    New page: Spring is the first season every year. The game starts in spring of year 1, with both players receiving 20 gold in the setup phase. Terrain...
  • edit Summer
    edited by Zanath diff
  • new page Summer
    created by Zanath
    New page: Summer is the second season every year. Summer is the only season in which firestorm can appear if global warming has progressed far enough. ...
  • edit Autumn
    edited by Zanath diff
  • new page Autumn
    created by Zanath
    New page: Autumn is the third season every year, and the season in which players receive news about global warming. Generally in 1v1 matches, frostbite is the...
  • edit Crops
    edited by Zanath diff
  • edit Humidity
    edited by Zanath diff
  • edit Terrain
    edited by Zanath diff
  • new page Terrain
    created by Zanath
    New page: Terrain tiles are all tiles that do not contain a building. There are different kinds of terrain tiles:...
    Added photo:
  • edit Buildings
    edited by Zanath diff
  • new page Buildings
    created by Zanath
    New page: A buildings consists of a tile that contains 1 or more figures, sometimes called bodies or - confusingly - buildings. Buildings do not have any...
  • edit Main Page
    edited by Zanath diff
    Added photos:
  • edit Main Page
    edited by Zanath diff
    Added photo:
  • edit Units
    edited by Zanath diff
  • edit Gunner
    edited by Zanath diff
  • new page Vision
    created by Zanath
    New page: Vision is, like in many strategy games, one of the core mechanics of Epicinium. Standard games are played in a fog of war, where each player can only...
  • new page Niceness
    created by Zanath
    New page: Niceness is a slang term, mostly used in relation to the surrounding tiles of City, Town, Outpost or Farm tiles. Each night phase, whether one of...
  • edit Gas
    edited by Zanath diff
  • new page Movement
    created by Zanath
    New page: REDIRECT Units#Movements
  • new page Shell
    created by Zanath
    New page: REDIRECT Units#Shell
  • new page Gold
    created by Zanath
    New page: Gold is the currency in Epicinium in almost every game mode. It is gained in the night phase after each turn. Gold is used to purchase units. Each...
  • new page Cost
    created by Zanath
    New page: REDIRECT Gold
  • edit Settler
    edited by Zanath diff
  • edit Planning
    edited by Zanath diff
  • edit Rifleman
    edited by Zanath diff
  • edit Forest
    edited by Zanath diff
  • edit Decay
    edited by Zanath diff
  • edit Sapper
    edited by Zanath diff
  • edit Militia
    edited by Zanath diff
  • edit Zeppelin
    edited by Zanath diff
  • edit Time
    edited by Zanath diff
  • new page Hitpoints
    created by Zanath
    New page: Each unit, building and terrain figure has a set number of hitpoints. When a figure reaches 0 hitpoints, it dies. Hitpoints are not to be confused...
  • edit Gunner
    edited by Zanath diff
    Summary: Focus:
  • edit Tile
    edited by Zanath diff
  • edit Defeat
    edited by Zanath diff
  • edit Action
    edited by Zanath diff
  • new page Defeat
    created by Zanath
    New page: #redirect Time#Losing Condition
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