The Town tile generates income when surrounded by nature. The Town tile can be built by a Settler unit at the cost of 10. Its default maximum size is 3, but this can be increased to 5 by upgrading it twice. Its vision radius is 2. Each building of a Town tile has 2 hitpoints. When destroyed, a Town tile becomes a Rubble tile.

Town tiles generate income at night. Like City tiles, a Town tile will only gain power at night if its surroundings are sufficiently natural; the number of Grass tiles that are not covered by Snow, plus the number of Forest tiles, plus half the number of Water and Crops tiles (rounded down), must be greater than its current power. A Town tile that is occupied by an enemy unit does not generate income and does not gain power.

During the Autumn weather phase, a Town tile emits 1 Chaos.

Produce[edit | edit source]

The Town tile can produce a Settler unit at the cost of 1. The produced Settler unit will always have 1 figure, regardless of the current power of the Town tile.

Upgrade[edit | edit source]

The Town tile can upgrade itself at the cost of 10.

The Town tile can upgrade to a City tile at the cost of 40.

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